A diary of sorts, wherein I moonlight as a games writer. Under haphazard construction.
Monthly Archives: November 2014
Previous bit here! https://shinkemuel.wordpress.com/2014/09/22/wasteland-2-the-story-so-far/
It’s been a few weeks since I last played Wasteland 2, so to keep the journal rolling I’ve had to take glance through my characters’ attribute screens and quest log to remind myself just what’s been going on. Steam tells me I’ve been playing for about 30 hours now, but I’ll be damned if I can remember half of it. Looking at my to-do list has been.. educational. Apparently I have an ongoing quest to collect shit for someone.
“Dog shit, cat shit, cow shit, bat shit, it don’t matter; the rangers need some ammonium nitrate ASAP!”
Apparently someone also rewarded me handsomely for finding them a functional Phillips CDi for their retro console collection. Huh. That ones does ring a bell. Stuff’s coming back now.
I’d been playing for about 12 hours when Element’s team were first welcomed inside the Ranger Citadel, returning from their mission to find the killer of one of the order’s elites and to set up radio beacons to establish the source of some disturbing radio transmissions which were apparently related. In our pursuit of tall places to affix the beacons, we had prevented the spread of a mutagenic plague, picked through the ruins of what had been a major water reservoir and began scouting out (read: getting our asses repeatedly kicked around) a raider slave commune, all of which the top brass apparently wanted to reward us for.
It should go without saying that there are some very broad plot points which could be considered spoilers below.
This is what happened next:
Weeks have slipped by, and this is now very, very late. xD
So the weird thing about Eurogamer this year was that I’d already played the game that was at the top of the billing for me. My chance encounter with Evolve at MCM left me looking over the rest of the games on show, trying to work out what else I should be getting excited about spending hours queuing for. Alien Isolation? NOPE. Not after Rezzed. Far Cry 4? Meh. Borderlands 3-not-really-3? Maybe? This year’s Assassin’s Creed, whatever the hell that is by this point? Meh.
I found plenty of cool stuff over the two days I was there, but I felt like I was actively hunting for it more than usual, rather than vaguely knowing in advance what it was probably-more-or-less-likely-to-be, and then finding the odd surprise along the way. This was fun, because after I’d spent the first few quiet hours of Thursday queuing up for Evolve, Far Cry 4 and whatever the hell this year’s Assassin’s Creed is (the demo felt exactly the same as the one I played at Eurogamer last year!), I didn’t really know what to do with myself next.
I spent most of my time trying all the interesting-looking stuff in the PC area, because of course I did, but found lots of cool stuff outside as well. My favourite game of the show took me completely by surprise, as did my biggest letdown. So yeah, here’s the stuff that was noteworthy for me in the entirely arbitrary order of whatever springs to mind: