Kemuel's Place

A diary of sorts, wherein I moonlight as a games writer. Under haphazard construction.

Tag Archives: Evolve

Eurogamer 2014

Weeks have slipped by, and this is now very, very late. xD

So the weird thing about Eurogamer this year was that I’d already played the game that was at the top of the billing for me. My chance encounter with Evolve at MCM left me looking over the rest of the games on show, trying to work out what else I should be getting excited about spending hours queuing for. Alien Isolation? NOPE. Not after Rezzed. Far Cry 4? Meh. Borderlands 3-not-really-3? Maybe? This year’s Assassin’s Creed, whatever the hell that is by this point? Meh.

I found plenty of cool stuff over the two days I was there, but I felt like I was actively hunting for it more than usual, rather than vaguely knowing in advance what it was probably-more-or-less-likely-to-be, and then finding the odd surprise along the way. This was fun, because after I’d spent the first few quiet hours of Thursday queuing up for Evolve, Far Cry 4 and whatever the hell this year’s Assassin’s Creed is (the demo felt exactly the same as the one I played at Eurogamer last year!), I didn’t really know what to do with myself next.

I spent most of my time trying all the interesting-looking stuff in the PC area, because of course I did, but found lots of cool stuff outside as well. My favourite game of the show took me completely by surprise, as did my biggest letdown. So yeah, here’s the stuff that was noteworthy for me in the entirely arbitrary order of whatever springs to mind:

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A super-short look at Evolve

ImageEvolve’s one of only a couple of games which I am seriously looking forward to at the moment, so it was absolutely awesome to get to see it at London ComicCon a couple of weekends ago.  I didn’t actually realise it was gonna be there, or that there were even any builds being shown to the public yet, otherwise I’d probably have tried to get in a bit earlier to avoid the massive queue. I only got to play a single game, which went catastrophically badly, but the two-plus hours felt well worth it, and I can’t wait for the October release.

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